Thanks for this one! I've been a little confused as to why i'm getting tearing in my mesh when following other tutorials with World Displacement. None of them had mentioned poly count so i wasn't quite sure how to continue until now. Appreciate it!
I've been trying to replicate this for my game. The problem is that there is a line in one place that basically cuts the sphere in half on the north side and disconnects the vertices. There is also visible disconnect in the top and bottom parts of the sphere. I have also tried using a higher poly sphere (so high you can barely see the individual faces) but it didnt change anything. Using a lower poly one fixed it but there were noticeable jumps and the sphere was very jagged. This displacement works fine on cubes though. Is it because of the noise texture or is there something other that might impact it?
@@PotatosAreTheMostVersitleFood I would check to make sure that the mesh that you are using in the game is the high poly version. Now that I'm thinking about it, I wonder if nanite has something to do with it? Maybe reducing the poly's on the object because it is far away?
thank you very much!! I'm sorry that I cound't find Lerp menu in unreal 4.27 , so I did it Lerp_3color, and something got wrong.. so.. How could I find it?
Thanks for this one! I've been a little confused as to why i'm getting tearing in my mesh when following other tutorials with World Displacement. None of them had mentioned poly count so i wasn't quite sure how to continue until now. Appreciate it!
thanks a lot for this, deadline is around the corner and this is just what i needed for a ghost, lol.
may you have a wonderful day!
Incredible thank you so much! Love it :)
Thanks for the great tutorial!
I've been trying to replicate this for my game. The problem is that there is a line in one place that basically cuts the sphere in half on the north side and disconnects the vertices. There is also visible disconnect in the top and bottom parts of the sphere. I have also tried using a higher poly sphere (so high you can barely see the individual faces) but it didnt change anything. Using a lower poly one fixed it but there were noticeable jumps and the sphere was very jagged. This displacement works fine on cubes though.
Is it because of the noise texture or is there something other that might impact it?
Big part about tutorials is showing where to get the textures IMO, Clear and useful for some, but missing the main part for the rest of us.
Very underrated tutorial
thx!
@@GordonVart is there any chance of you sharing your material, or the files you used
@@ragingraijin sorry - i would need to recreate myself! good luck!
how do we make it so that we vertex paint black and white the geometry and make only the white vertex move ?
Super
Is there surface collision and interaction?
i am not sure
I can't seem to find the noise textures. Could you point me in the direction of where you got them from?
Substance designer, ps,online download etc
I’m using this for the sun in my game which is a very large object the issue I’m having is it doesn’t show up in game
need more context. not showing up how?
@@GordonVart it just doesn’t show up. The tessellations I mean. They show in the preview, but in game the sun is static.
@@PotatosAreTheMostVersitleFood I would check to make sure that the mesh that you are using in the game is the high poly version. Now that I'm thinking about it, I wonder if nanite has something to do with it? Maybe reducing the poly's on the object because it is far away?
thanks
its breaking apart my model with the vertex normal.
how do i fix it?
see at 6:45. your mesh needs more geometry
@@GordonVart it does?
thank you very much!! I'm sorry that I cound't find Lerp menu in unreal 4.27 , so I did it Lerp_3color, and something got wrong.. so.. How could I find it?
thanks!!!!!!!!!!!!!!!!
this is so lit!
cg... HOW?
cg how-